


Iron Jaw #1, January 1975, Atlas Comics
writer: Michael Fleisher
penciller: Mike Sekowski
inker: Jack Abel
letterer: Alan Kupperberg
editor: Jeff Roven
"Iron jaw"
isn't the unfortunate consequence of a regretful night in Amsterdam.
Iron Jaw is the most
macho comic book I've ever read. I'm not talking about
tough guy macho, as I've recently analyzed in
Cobb and
The Fist of God, but
barbarian macho -- the rare combination of strength and confidence one could only find in the heart of a warrior from a post-apocalyptic future. Meet Iron Jaw. He'll rescue your village from plunderers for the thrill of the battle and expect your women to thank him accordingly. He is the future of mankind.
In the spirit of
The Mighty Samson,
Iron Jaw takes place on a future Earth nearly destroyed by the recklessness of humanity. Tyrants rule with an iron fist, challenged by a band of rebels with steely resolve. Iron
Jaw is in a class of his
own, and from the first act of this introductory issue, in which he rescues a woman and her elderly father (who promptly dies anyway) from a band of marauders, one of whom escapes and tells his king of the warrior's skill, not to mention his distinctive birthmark that indicates his hidden royal lineage. When a young shepherd finds Iron Jaw and his new wench secluded in a cave, the kid reports the rebels' location to the king, who puts a bounty on their heads and soon sees them captured. Iron Jaw's sister visits him, and unaware of his origins, believes her to be a "last meal," and although she rejects his Luke/Leia-like advances, she leaves him a knife and he effortlessly escapes. Outside the castle walls, Iron Jaw remembers, "I knew I forgot something! My blond-haired wench is still imprisoned inside that dungeon! She is far too lovely for me to let her go so easily! I shall have to reenter the castle . . . and get her back!" Aw. What a hero, right?